What we talk about when we talk about DESIGN? I have some thinking to share with you.
When I was a kid, I thought design was just to create cool and beautiful things, like a pair of fancy Nike shoes, an iPod or iPhone, or a Tesla Roadster. When I was in college, I realized that design could be more generic and abstract, like architectural design, graphic design, etc.. After I was admitted to the HCId program at Indiana University and enrolled in this Design Theory class, I gradually realized that design is beyond what I’ve known before, it could be many things, and everyone can design.
Keywords: design philosophy, design process, design theory
When designing, there are always some differences between theory and reality. By reflecting on what I have learned in this semester’s HCI/d program, I try to analyze my experience and knowledge on how design occurs in theory and reality. In this paper, I also try to match some real-life examples of how some designs success of fail, in order to better illustrate how we should deal with the relationship between design theories and reality. Although we have design theories to guide our way forward, in reality, there is no right or wrong way to go with design, and we need to utilize our design theories dynamically towards reality.
Keywords: design theory, match, reality, Human-Computer Interaction Design
Nowadays, there are different design models in the HCI design community, such as participatory design and user-centered design. Those design models all have different focus points, some seeing users as subjects, others seeing users as partners; some are more design-led, others are more research-led. By introducing and comparing different design models, also by discussing and analyzing the strength and limitations of participatory design, I find crowdsourcing design is a promising design model in future’s large-scale design practices because it creates more space and opportunities for more users and other stakeholders to participate in the design process. In the crowdsourcing design model, users can be seen as their own designers.
Keywords: participatory design, distributed, crowdsourcing design, user-centered
Fake news on social media is everywhere nowadays. We all know it harms our society and we have been trying to figure out an effective way to solve this problem. However, with several years of study, the influence caused by fake news on social media is counteracting the efforts which researchers have been done. One reason is that social media is penetrating our daily life so quickly like a tornado and it is hard to control the accompanying fake news, another reason might be we have not got it right yet. In this paper, I propose that we use follow-up news collected by authoritative agencies to fight against the fake news on social media. Together with identifying and screening methods, we could control the spread of fake news on social media and mitigate the influence of it efficiently.
Keywords: follow-up news, fake news, social media, newspapers